The redesign of the Awdio audio app for children aged 5-10 was a process that focused on creating an engaging and interactive user experience. It began with reviewing and analyzing existing research and wireframes, followed by conducting additional user research to understand the target audience. Based on this research, we designed an interactive and engaging app with simple navigation, testing it with real users and making adjustments as needed. The final design was presented to the Awdio team for feedback and final adjustments were made. The process was guided by user research and feedback to create an experience that aligns with the target audience's needs and preferences.
AWDIO
AWDIO
The redesign of the Awdio audio app for children aged 5-10 was a process that focused on creating an engaging and interactive user experience. It began with reviewing and analyzing existing research and wireframes, followed by conducting additional user research to understand the target audience. Based on this research, we designed an interactive and engaging app with simple navigation, testing it with real users and making adjustments as needed. The final design was presented to the Awdio team for feedback and final adjustments were made. The process was guided by user research and feedback to create an experience that aligns with the target audience's needs and preferences.
AWDIO
The redesign of the Awdio audio app for children aged 5-10 was a process that focused on creating an engaging and interactive user experience. It began with reviewing and analyzing existing research and wireframes, followed by conducting additional user research to understand the target audience. Based on this research, we designed an interactive and engaging app with simple navigation, testing it with real users and making adjustments as needed. The final design was presented to the Awdio team for feedback and final adjustments were made. The process was guided by user research and feedback to create an experience that aligns with the target audience's needs and preferences.